home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Now That's What I Call Games 3
/
Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
/
shareware
/
brainbow
/
ins.doc
< prev
next >
Wrap
Text File
|
1993-12-20
|
5KB
|
191 lines
BRAINBOW - The Rainbow Puzzler
By Aaron M. Fisher © 1991/92
SHAREWARE
~~~~~~~~~
This game is Shareware. That means if you
like it, please send a small fee to the
author at the address at the end of this
document. This way, you will be helping to
ensure that the author produces more
top-quality games like Brainbow.
RULES OF DISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~
This game can be copied for just the price of
a disk, but it is against the shareware
principle (and the law) to try and sell it
for a profit.
INTRODUCTION
~~~~~~~~~~~~
This is an original board game, which will
have you taxing your brains for hours.
Brainbow is rather like a version of the
pile-up Scrabble variant, ie. The number of
tiles on a particular square will determine
the colour of the tile on top.
THE CREDITS SCREEN
~~~~~~~~~~~~~~~~~~
Upon loading, Brainbow will display the
credits screen and start a rolling text loop.
As mentioned in the text, Holding down the
left mouse button will stop the sequence and
display the welcome message, in which case
you will now be able to control the game from
the gadgets.
THE GADGETS
~~~~~~~~~~~
There are five gadgets in all, the first two
being the most important in the whole game.
BEGIN GAME - will only work once you have
chosen a DIFFICULTY beforehand. QUIT GAME
(From the credits screen) - This will quit
Brainbow altogether and return you to
Workbench. QUIT GAME (During a game) - this
will exit the game and return you to the
credits screen. DIFFICULTY:- EASY - As it
says, it is the easiest level. Start from
scratch on level 1! MEDIUM - This difficulty
puts you at the start of level 25. HARD -
This places you at level 50, which is damned
hard.
THE REST OF THE PANELS
~~~~~~~~~~~~~~~~~~~~~~
CHANGE GRID TO - The colour of the tile in
this panel is the one which you have to
change every square on the entire grid to.
SHAPES TO USE - This panel shows the number
of shapes you have left to use on the grid.
LIVES AND CHANCES
~~~~~~~~~~~~~~~~~
Unlike most games which only give you three
lives etc., Brainbow gives you the chance to
go a little further in each game. The lives
are as normal, but the chances are like three
'little' lives, each lost when you fail to
clear a grid or run out of time. Only when
all three chances are lost are you robbed of
one of your lives, in which case, three more
chances are given to you. Game Over strikes
when you lose your last life. In this way,
there are a potential nine lives to use up
before the game ends!
SCORE AND HIGH SCORE
~~~~~~~~~~~~~~~~~~~~
These two panels simply display the score and
high score respectively.
KEY
~~~
This section shows you the order in which the
tiles change colour as they pile up on each
square. This is the familiar rainbow order of
red, orange, yellow, green, blue, indigo and
violet. But in this game, the order wraps
around, ie. after violet it goes back to red
and vice versa, as indicated by the dotted
line.
TIME LEFT
~~~~~~~~~
This is the time 'meter', along which the
slider representing the amount of time left
travels from right to left. Time is up once
it hits the left-most side of the gauge.
THE OBJECT OF THE GAME
~~~~~~~~~~~~~~~~~~~~~~
A specified number of randomly-chosen shapes
is established at the beginning of a level,
and each is placed randomly on the board. As
each of the shapes can have up to nine tiles,
then there is a three-by-three tile area for
them to occupy. But, as each tile goes onto
the relevant squares, the colour of that
square increases by one in the key (rainbow)
order.
The idea of the game is to take each of the
previously used shapes and reverse the
process of piling up by clicking on each
shape as you think they were previously
positioned, to eventually finish up with a
grid of a single colour.
SCORING
~~~~~~~
On each level there is a maximum bonus which
depletes rapidly as time progresses. Once the
bonus hits zero, it stays there. It is reset
once a shape has been used.
LEVEL COMPLETED
~~~~~~~~~~~~~~~
If you complete a level (all its squares are
just one colour), then your score will be
given an additional bonus of:-
Score + Maximum Level Bonus x Number of
Shapes in Level
You will then move on to the next level.
LEVEL FAILED
~~~~~~~~~~~~
If you fail a level (use up all shapes and
still have more than one colour on the grid)
then the following 'Anti-Bonus' will be
drained from your score:-
Score - Level Number x Maximum Level Bonus
You will then have to attempt to complete
that level again.
OUT OF TIME
~~~~~~~~~~~
If you run out of time, you will not have
your score depleted, but you will lose a
chance.
GAME OVER
~~~~~~~~~
The game is over once you lose all your
lives, but if you beat the high-score your
score will become the new high-score.
FINAL NOTE
~~~~~~~~~~
I hope you enjoy playing Brainbow - The
Rainbow Puzzler as I did writing it. Happy
Puzzling!
CREDITS
~~~~~~~
BRAINBOW - THE RAINBOW PUZZLER is © 1991/92
Aaron M. Fisher AMOS is © 1990 Mandarin/Jawx
(Now EuroPress Software) AMOS was produced by
that french master of 68000 code, Francois
Lionet!
Aaron M. Fisher can be contacted by writing
to:-
27 Elderberry Road,
Pentrebane,
CARDIFF,
CF5 3RG
(WALES)